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The Age of Marvels

Originally published June 20, 2012 · Revised August 8, 2026 · Computing History

I clearly remember picking this magazine off the rack and paying three dollars for it. That felt expensive in 1981 or 1982, but I got my money’s worth. I read that issue of Electronic Games dozens of times.

I carried it everywhere: school, the car, the living room, the kitchen. During its first year, Electronic Games kept telling and retelling what was then the surprisingly short history of video games. I absorbed all of it. Before long, I could talk about “cyberentertainment” as if it were an established field rather than something we were all watching appear in real time.

Those were the days.

What I remember most clearly now is how scarce computer knowledge was. A couple of glossary pages in a game magazine could genuinely put a teenager ahead of the curve. A little information went a very long way when most schools had few computers and even fewer adults who knew much about them.

A computer glossary from *Electronic Games* magazine

That scarcity is difficult to reconstruct from the present, when an answer is usually a search away. Part of the excitement of early personal computing was that every magazine, manual, program listing, and conversation felt like another piece of a map nobody around us had finished drawing.

Originally published June 20, 2012. Revised in 2026 to repair the presentation and preserve the piece as computing-history writing.

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